When used, the winch provides a +2 bonus on grapple combat maneuver checks to pull the target toward you and a +2 bonus on Climb checks.ĭescription: This weapon functions as a heavy crank crossbow, except that its damage, critical, and range values are equivalent to those of a light crossbow. After firing such a bolt, the wielder can use the winch to retract the rope or pull herself along the rope if the bolt is secure. The wound rope can be attached to a barbed bolt as part of a loading action. Up to 50 feet of silk rope can be wound onto the winch as a full-round action that provokes attacks of opportunity. While not banned outright, adventurers sporting crossbows can expect to have their reputations suffer accordingly, being associated with backalley business and underhanded dealings.ĭescription: This heavy crossbow has a winch mounted below the stock. While the hefted bulk of standard crossbows is closely associated with the patriotic imagery of marching ranks of soldiers defending hearth and home, ownership of crossbows by private individuals is invariably seen as evidence of their less-than-savory doings. Although Mearls' tweet is more about switching weapons, I don't see why doing it for the same weapon would be any harder or take any longer.Pictured here: 1) poisoned sand tube, 2) tube arrow shooter, 3) crossbow bolt, 4) hand crossbow, 5) light crossbow, 6) repeating crossbow or chu ko nŭ, 7) crank crossbow, 8) heavy crossbow, 9) heavy repeating crossbow, 10) heavy crank crossbow, and 11) launching crossbow.Ĭrossbows have a complicated imagery in the Empire. So you don't even need to drop it, you can just sheathe it and then draw it again. (Honestly this is how I've been ruling it for long, hence I'm not used to the drop shenanigan). Crawford states you can drop the weapon at absolutely no cost, it seems (meaning you didn't actually use your "Object Interaction").īut then Mearls goes further: he states you can Sheathe, Draw and Attack at the same turn. Objects always require an action to use, as statedīasically, "Object Interaction" is a "Free Action", which you have already used to drop your rapier.Īlthough is says "interact with a second object", it's implied that interacting with the same object again later also needs an action. If you want to interact with a second object, you need Weapon as part of the same action you use to attack. Move as you stride toward a foe, or you could draw your For example, you could open a door during your You can also interact with one object or feature of theĮnvironment for free, during either your move or yourĪction. The concept is presented, though, in PHB p. There isn't exactly a "Free Action" in 5e. A DM could at their discretion dispense you from having to go through this sequence every turn by allowing you to stow your Rapier away in its scabbard and retrieve it in the same turn for the purpose of re-loading your Hand Crossbow, or simply rule that you get to reload the Hand Crossbow with a Rapier in hand.Ī DM wouldn't be breaking much by allowing you to do that given that you always pick your weapon back up at the end of the turn so you're never in a situation where un-handing your Rapier matters, unless you're fighting in an uncommon situation such as a steep incline, a tight rope or the surface of a liquid when using some water walking magic. You will obviously look very silly doing so. You're now back to having both a Rapier and a loaded Hand Crossbow in hand. Finally you can use your item interaction to pickup the Rapier. You now need a free hand to reload the Hand Crossbow so you can drop the Rapier without using your object interaction (as per this Sage Advice) and reload the Hand Crossbow using your now free hand.Since you used the Attack action and attacked with a one handed weapon, you can use a bonus action to attack with a Hand Crossbow you are holding thanks to your Crossbow Expert feat.Attack with the Rapier (Action used up).If you start your turn with a Rapier and a loaded Hand Crossbow in hand you can: You can do everything exactly as you described.
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